Friday, 26 September 2014

Task 1

London research.



My game will be based around London and events that happen in London. I want my game to have a post apocalypse feel and an almost creepy atmosphere. The game will be based above the streets of London so taking the city's iconic landmarks and incorporating them in the Plastic Sky. I researched monuments in London and I liked the idea of humans bringing Big Ben (The Elizabethan Tower) with them to Plastic Sky to remind them of the good days. However Big Ben would have been ripped from where it stands, making it rubble at the bottom of the tower.


Friday, 19 September 2014

Task 3 (Tutorials and Game development)

I followed the tutorial to create this futuristic building. I used a series of techniques to create this form such as extrude and insetting.
Using the bridge and extrude tool I could create realistic shaped buildings.



Black and white

Original

Bump Map.

Using the Nvidia plugin I was able to create a texture with a certain depth to the shading and highlights. This helped a lot with boxes we have created.

Low Poly Tree/Foliage
By using a picture of a tree and a plane I could create a flat of a tree or bush. By doubling up the images I can create a 3D image with Minimal effort and polys.


Demo 02/10/2014
We used the line tool to trace around an object or make our own design such as an Axe. Using the extrude tool we could create 

Textures
These are the textures I offset and blended together to create a tiled image that can be repeated.


I made this box following the tutorial and I created my own texture to go on the model.
Next time I wish to add a noise to make it look more realistic.
I created a bin for my plastic sky. Using the different tools within 3ds Max to give it a more realistic look.

Using the edge mode and vertex mode I was able to create ruins like in Rome.

We learnt how to create buildings easily with the extrude tool and Bevel tool.

Using the paint with object toll we can paint a plane or object with another object.


Creating a sculpture.
This a screenshot of me attempting to model this image of a humanoid clay doll. Using planes and the grow tool I was able to start modelling his forehead which could help with other sculptures.

Game Development
My game is based around a floating city so I used a cone and added extra segments to it to create a ruined look to the cone. I also extruded the end to make it look like the flying islands engines. 

The texture so far is a pre-installed glass texture coloured green. It looks slightly shiny and gives off that plastic look almost like melted down plastic. The engines have been coloured a metal texture however I might import my own texture.

Task2

STEP 1: IDEA

Idea:
My idea is to have a post-apocalyptic world based in London where the world has a grunge feel.
I want to base my idea around the Gorillaz and Bioshock, with the storyline being dark and almost disturbing.

My idea is to have an urban city on a floating island above the lost and forgotten city of London after a war with the imaginary demons (Shadow People). Everyone has psychological problems due to the nuclear airstrikes and their imaginations taking over their bodies.


Stand Alone Game Environment / Level Design

Software:
3ds Max
Photoshop CC

Description:

The storyline is focused around a world destroyed by darkness and shadow people who wanted to see a world that had no light, no hope or no security.
This creates a fantasy but almost realistic atmosphere as if the shadow people are of our own creation, a figment of our own imagination.

Our own demons are the ones that destroy the world below forcing the remaining humans to evacuate to a safer area which is the sky however they are still surrounded by darkness. Never to see light. Living on the waste of past.

STEP 2: SETTINGS, THEME AND LOCATION

Environment Setting:

Ruins
Radiation
Abandoned
Apocalypse
Ash
Dark
Grunge
Urban
Disturbing images
Scary
Darkness
Shadows
War
Civil War? (Fighting your own Demons)

The setting will be on a floating island which is made out of melted plastic from the landfill. As a last resort some of the plastic isn't melted or it wasn't shaped right. The city it's self will consist inside of the plastic and also on the surface. The poor people will live closer to the engines where it's dark, stuffy and suffocating due to the melting plastic. The rich will live on the surface where the smog from the great war still haunts the sky, living in old cargo containers. 

Key Location/s:

Destroyed London

Above the streets (In the Sky, Floating city)

The game is based above the ruins of London in a plastic city. Some levels might let you down to London to explore the world that once was and to collect information on how to fight these demons.

Theme:
Grunge
Grime
Punk
Thriller
The theme was mostly inspired by the Gorillaz Plastic Beach album and Bioshock infinite. It has a metaphor within it which is "From a distance it's paradise however when you get close it's just a pile of rubbish"

STEP 3: PROJECT PURPOSE

I Want to Create:

A creepy, disturbing game that pushes the boundaries and leaves you feeling a sense of confusion when you have completed the game. I want the game to be psychological and cause you to look deep within yourself to figure out how to fight not only the games demons but your own.


I Want to Learn or Improve:

I want  Improve on my 3D modelling and my texture building. Creating stunning and creepy landscapes. I also want to learn how to animate in a 3D environment. 


I Want the Player to Experience the Following:

I want the player to experience the feeling of eeriness and uneasiness. I want the player to feel disturbed and almost scared. Using Psychology, I want the player to look at themselves and realise that they are also the demon within the game considering our own demons destroyed the world.


STEP 4: FEATURES


Features List:

 





STEP 5: PHOTO/VIDEO REFERENCE AND RESEARCH





Photo Reference:

  •  Architecture reference
  •  Environment reference
  •  Light reference
  •  Prop reference
  •  Inspiration reference




 I really like the dark and dense style of the Alice in Madness game. The dark smoke coming from the streets could be incorporated into my game. From the plastic filled engines, blowing out black smoke and causing it to be dark. The dark sky filled with clouds could be an isdea for my game as the smog from the war could create this type of atmosphere.




I really enjoyed playing the Bioshock series and wanted to incorporate part of the game into mine. I loved the aspect of a floating city and that is the part that I want to add to my game. 
 


I love idea of the Gorillaz, Plastic Beach. From afar it looks like paradise however when you come close to it, it's rubbish. I want to include this metaphor into the game to make the player think. Something that looks beautiful may not be beautiful on the inside or what it's made of. I also like the style of the Gorillaz and want to incorporate that grunge style to the game.





I found these images on the internet related to my games theme. I like the idea of the shadow people being black smoke that looms over you and the city. I also found an image of an over crowded floating city. I like this style for my game.









Research:


Jamie Hewlett ~ Artist for the Gorillaz
His designs for the Gorillaz are a mixture of 2D, 3D and other materials. His original designs for the virtual band give off a feeling of grunge and/or punk. It gives off a dark aura and almost a realistic animation mixed with real videos.



STEP 6: STORY

Story:
In 2067 strange phenomena’s started to appear such as a glooming darkness over the city of London. Everyone passed it off as smog until the darkness started animating into almost human like creatures with long coats and plague masks. The city was in a state of terror and distraught when the darkness started attacking humans. They destroy the buildings within London and their army grows stronger. Taking humans as a consumption for their

To protect the remaining humans, the government built a city in the sky and evacuated London. The new city was surrounded by darkness and for the next 100 years would only experience the shadow of a doomed day.

Until the heroine Rell and her band members Big Mac and Alex decide to take Centre stage and use music to fight back the darkness. They find that their loud and distorted music seemed to displease these figures.

The three are then targeted by the shadow people to give up their hope of salvation and their lives however the three continue to make music inside of the cities floating dump to broadcast it across the floating Plastic Island. When the shadow people begin attacking the humans again the three are put up to the test with their guitars and microphones to destroy that which has engulfed their world and their love ones.

How?
How did the player arrive in the environment? What were the events that brought them here?

They were born in the floating Plastic Island within the poor area’s of the floating city.


Why?
Why is the character here? What purpose or what goal are they to achieve?

The character is trying to save their home and the rest of the world from the doctors/Shadows. The character is also trying to figure out their own demons along the way.

What?

What happened to the environment prior to the player arriving here?

Before the birth of the players/characters, London was a normal city full of life until the darkness engulfed the city and destroy the buildings which forced the humans to evacuate to the floating city of Salvation or known as Plastic Island. The humans live in fear of the demons coming back and they are haunted by the great war between humans and Shadows.