STEP
1: IDEA
Idea:
My idea is to have a post-apocalyptic
world based in London where the world has a grunge feel.
I want to base my idea around
the Gorillaz and Bioshock, with the storyline being dark and almost disturbing.
My idea is to have an urban
city on a floating island above the lost and forgotten city of London after a
war with the imaginary demons (Shadow People). Everyone has psychological
problems due to the nuclear airstrikes and their imaginations taking over their
bodies.
Stand Alone Game
Environment / Level Design
Software:
3ds Max
Photoshop CC
Description:
The storyline is focused
around a world destroyed by darkness and shadow people who wanted to see a
world that had no light, no hope or no security.
This creates a fantasy but
almost realistic atmosphere as if the shadow people are of our own creation, a figment
of our own imagination.
Our own demons are the ones
that destroy the world below forcing the remaining humans to evacuate to a
safer area which is the sky however they are still surrounded by darkness.
Never to see light. Living on the waste of past.
STEP
2: SETTINGS, THEME AND LOCATION
Environment
Setting:
Ruins
Radiation
Abandoned
Apocalypse
Ash
Dark
Grunge
Urban
Disturbing images
Scary
Darkness
Shadows
War
Civil War? (Fighting your own Demons)
The setting will be on a floating island which is made out of melted plastic from the landfill. As a last resort some of the plastic isn't melted or it wasn't shaped right. The city it's self will consist inside of the plastic and also on the surface. The poor people will live closer to the engines where it's dark, stuffy and suffocating due to the melting plastic. The rich will live on the surface where the smog from the great war still haunts the sky, living in old cargo containers.
Key
Location/s:
Destroyed London
Above the streets (In the Sky, Floating
city)
The game is based above the ruins of London in a plastic city. Some levels might let you down to London to explore the world that once was and to collect information on how to fight these demons.
Theme:
Grunge
Grime
Punk
Thriller
The theme was mostly inspired by the Gorillaz Plastic Beach album and Bioshock infinite. It has a metaphor within it which is "From a distance it's paradise however when you get close it's just a pile of rubbish"
STEP
3: PROJECT PURPOSE
I
Want to Create:
A creepy, disturbing game that pushes the boundaries and leaves you feeling a sense of confusion when you have completed the game. I want the game to be psychological and cause you to look deep within yourself to figure out how to fight not only the games demons but your own.
I Want to Learn or
Improve:
I want Improve on my 3D modelling and my texture building. Creating stunning and creepy landscapes. I also want to learn how to animate in a 3D environment.
I Want the Player to
Experience the Following:
I want the player to experience the
feeling of eeriness and uneasiness. I want the player to feel disturbed and
almost scared. Using Psychology, I want the player to look at themselves and realise that they are also the demon within the game considering our own demons destroyed the world.
STEP
4: FEATURES
Features
List:
STEP
5: PHOTO/VIDEO REFERENCE AND RESEARCH
Photo Reference:
- Architecture
reference
- Environment reference
- Light reference
- Prop reference
- Inspiration reference
I really like the dark and dense style of the Alice in Madness game. The dark smoke coming from the streets could be incorporated into my game. From the plastic filled engines, blowing out black smoke and causing it to be dark. The dark sky filled with clouds could be an isdea for my game as the smog from the war could create this type of atmosphere.

I really enjoyed playing the Bioshock series and wanted to incorporate part of the game into mine. I loved the aspect of a floating city and that is the part that I want to add to my game.

I love idea of the Gorillaz, Plastic Beach. From afar it looks like paradise however when you come close to it, it's rubbish. I want to include this metaphor into the game to make the player think. Something that looks beautiful may not be beautiful on the inside or what it's made of. I also like the style of the Gorillaz and want to incorporate that grunge style to the game.


I found these images on the internet related to my games theme. I like the idea of the shadow people being black smoke that looms over you and the city. I also found an image of an over crowded floating city. I like this style for my game.
Research:
Jamie Hewlett ~ Artist for
the Gorillaz
His designs for the
Gorillaz are a mixture of 2D, 3D and other materials. His original designs for
the virtual band give off a feeling of grunge and/or punk. It gives off a dark
aura and almost a realistic animation mixed with real videos.
STEP 6: STORY
Story:
In
2067 strange phenomena’s started to appear such as a glooming darkness over the
city of London. Everyone passed it off as smog until the darkness started
animating into almost human like creatures with long coats and plague masks.
The city was in a state of terror and distraught when the darkness started
attacking humans. They destroy the buildings within London and their army grows
stronger. Taking humans as a consumption for their
To
protect the remaining humans, the government built a city in the sky and
evacuated London. The new city was surrounded by darkness and for the next 100
years would only experience the shadow of a doomed day.
Until
the heroine Rell and her band members Big Mac and Alex decide to take Centre
stage and use music to fight back the darkness. They find that their loud and
distorted music seemed to displease these figures.
The
three are then targeted by the shadow people to give up their hope of salvation
and their lives however the three continue to make music inside of the cities
floating dump to broadcast it across the floating Plastic Island. When the
shadow people begin attacking the humans again the three are put up to the test
with their guitars and microphones to destroy that which has engulfed their
world and their love ones.
How?
How
did the player arrive in the environment? What were the events that brought
them here?
They were born in the floating Plastic Island within the
poor area’s of the floating city.
Why?
Why is the character here? What purpose
or what goal are they to achieve?
The character is trying to save their
home and the rest of the world from the doctors/Shadows. The character is also trying to figure out their own demons along the way.
What?
What happened to the environment prior
to the player arriving here?
Before the birth of the
players/characters, London was a normal city full of life until the darkness
engulfed the city and destroy the buildings which forced the humans to evacuate
to the floating city of Salvation or known as Plastic Island. The humans live in fear of the demons coming back and they are haunted by the great war between humans and Shadows.