I followed the tutorial to create this futuristic building. I used a series of techniques to create this form such as extrude and insetting.
Using the bridge and extrude tool I could create realistic shaped buildings.
Black and white
Original
Bump Map.
Using the Nvidia plugin I was able to create a texture with a certain depth to the shading and highlights. This helped a lot with boxes we have created.
Low Poly Tree/Foliage
By using a picture of a tree and a plane I could create a flat of a tree or bush. By doubling up the images I can create a 3D image with Minimal effort and polys.
Demo 02/10/2014
We used the line tool to trace around an object or make our own design such as an Axe. Using the extrude tool we could create
Textures
These are the textures I offset and blended together to create a tiled image that can be repeated.
I made this box following the tutorial and I created my own texture to go on the model.
Next time I wish to add a noise to make it look more realistic.
I created a bin for my plastic sky. Using the different tools within 3ds Max to give it a more realistic look.
Using the edge mode and vertex mode I was able to create ruins like in Rome.
We learnt how to create buildings easily with the extrude tool and Bevel tool.
Using the paint with object toll we can paint a plane or object with another object.
Creating a sculpture.
This a screenshot of me attempting to model this image of a humanoid clay doll. Using planes and the grow tool I was able to start modelling his forehead which could help with other sculptures.
Game Development
My game is based around a floating city so I used a cone and added extra segments to it to create a ruined look to the cone. I also extruded the end to make it look like the flying islands engines.
The texture so far is a pre-installed glass texture coloured green. It looks slightly shiny and gives off that plastic look almost like melted down plastic. The engines have been coloured a metal texture however I might import my own texture.




















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